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Complete Arcane: A Player's Guide to Arcane Magic for all Classes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)


Complete Arcane: A Player's Guide to Arcane Magic for all Classes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)  
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Binding: Hardcover
Dewey Decimal Number: 793.93
EAN: 9780786934355
ISBN: 0786934352
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Number Of Items: 1
Number Of Pages: 192
Publication Date: November 12, 2004
Publisher: Wizards of the Coast
Release Date: November 18, 2004
Studio: Wizards of the Coast


Related Items: Featured Listmania! Editorial Review:
A new sourcebook outlining the use of arcane magic by any D&D character.
Complete Arcane provides Dungeons & Dragons© players with an in-depth look at how to access traditional arcane magic and use that power to a character's advantage. It explains how magic affects life and gameplay in the D&D world, adding dimension to one of the most unique and popular aspects of roleplaying. Complete Arcane also contains a wealth of material for traditionally non-magical characters, so the tips and data provided will assist all class types. In addition to new feats, spells, prestige classes, and magic items, this title adds new and revised core classes to a player's character choices. There are also new arcane-related monsters and information on how to fight, join, or summon each one.


Customer Reviews
Average Rating:  out of 5 stars

Rating:  out of 5 stars - a so-so resource for magic users
this and the complete mage are both pretty alright books if you have the extra oney to spend. i completely recomend the spell compendium though, much better work. this book is like the 2nd edition AD&D complete wizard updated and split up into two books (this and the complete mage) neither of which are great. don't get me wrong, I am glad it sits on my shelf, but it sits on my shelf more than i use it. it has some decent feats and prestige classes. get it cheap from a seller if possible.



Rating:  out of 5 stars - SHOULD HAVE BEEN CALLED TOME AND BLOOD 3.5
If you bought Tome and Blood before Wizards decided to change 3.0 to 3.5, you already own Complete Mage, pretty much. The feats are the same, the artwork is the same, the only add ons are culled from other books and magazines, basically a reprint all around. The book has the Warlock in it, a class where you can do ranged touch attacks with spell-like augmentations at will in an energy type that has no ER to counter it. Neat. In a sick, out-of-balance way. Run one of these at equal level against ... Read More



Rating:  out of 5 stars - All importent tool box
This is one of the best supplemets out there. THe best addtion is the worlock class. The feats have a wide range of uses for spellcasters and no spell casters alike. the spells arnt that great but elemental monolith is a great one. Prestige classes are varied and yet again all classes can benifit by taking a level or two of a spell casting class. It is the esentinal tool box fr your arcanist. buy it now.



Rating:  out of 5 stars - Yep, totally broken
This book is crazy overpowered. The Warlock class slowly makes itself invincible level by level. They've got too many hp's, too many save bonuses, too much armor, and they can imbue items w/o the item creation feats???????? WHAT???

Warlocks make clerics look like sissies, and they're not nearly as broken as the prestige classes. This book is great for Players whose DM's have an annoying habit of killing or screwing over their players, but it's a headache for the DM since you have ... Read More



Rating:  out of 5 stars - Eh, it's not bad
Not too much in this book impressed me. I really like the Warlock class, anda lot of the new spells are brilliant (and compliment Complete Mage well, too), but all the spells were reprinted in Spell Compendium. The feats are pretty lackluster, the monsters are mostly by-products of the prestige classes, and the prestige classes aren't so special in their own right. So really, it's just the warlock then. Whatever, I got it with Christmas money.


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