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Mysteries of the Moonsea (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Supplement)
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Binding: Hardcover
Dewey Decimal Number: 793
EAN: 9780786939152
ISBN: 078693915X
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Number Of Items: 1
Number Of Pages: 160
Publication Date: June 13, 2006
Publisher: Wizards of the Coast
Release Date: June 13, 2006
Studio: Wizards of the Coast
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Editorial Review: Mysteries of the Moonsea™
Thomas M. Reid Sean K Reynolds Darrin Drader Wil Upchurch A Campaign Arc for Characters of Levels 1—18The Moonsea–a perilous frontier ruled by tyrants and threatened by monsters. Here cities consumed by decadence and war rise and fall like the sun, and conspiracies abound. Great adventure awaits those who oppose evil, for the Moonsea is rife with it. The Mysteries of the Moonsea accessory contains 37 loosely connected adventures that can be run individually or linked to form the basis of an entire Forgotten Realms® campaign. In addition to the adventures, this book presents maps and descriptions of the major Moonsea cities of Melvaunt, Hillsfar, Mulmaster, and Zhentil Keep, as well as statistics and descriptions for 15 important campaign villains. For use with these Dungeons & Dragons® products Player’s Handbook™ Dungeon Master’s Guide™ Monster Manual™ Forgotten Realms® Campaign Setting
Customer Reviews
Average Rating: 
Rating: - Excellent book for those little 'in betweener" quests
As a DM I'm getting a TON of mileage out of this book. It contains 37 mini adventures based around 4 cities on the Moonsea region of Faerun. The adventures can be linked together into a super adventure or played separately. Perfect for when your group just wants a side quest or little tomb or something to raid outside the larger campaign. Just pop one of these settings in the middle of the woods as they're traveling and you'll have a more diverse, fleshed out world. The cool thing is each of the ... Read More
Rating: - for busy dungeon master
Perfect solution for busy dungeon masters that have no time to prepare whole adventure. It arrived few days ago, I've read just one chapter and complete quest is nearly prepared. As was written earlier, this book is not like other regional books - this one contains several adventures located in four part of Moonsea region guiding your PC from 1st to 16th level. I really look forward to next game session.
Rating: - An excellent resource for DMs
This book is different from most of the other supplements that Wizards of the Coast has released, and I have to say that it was a very refreshing change of pace. The best way to categorize this book would be to say that it's halfway between a regional sourcebook and a campaign module.
Unlike the other regional books, it doesn't contain a random hodgepodge of information about NPCs, locations, Prestige Classes, new spells, and so on. Instead, you don't have new Prestige Classes, feats, ... Read More
Rating: - An absolutely awesome sourcebook!
As a long time follower of Zhentil Keep, the Zhentarim, and Lord Bane, I'm sure my opinion is -most- biased. But I have to say that this is one of the best sourcebooks I've read to date. As stated below, yes, this is nore a core book. However, that doesn't at all make it useless.
As a player myself, I like to read up on the NPCs and lore of the Realms, and this is an amazing book for that. Covering the entire Moonsea region, this book delves into key aspects of the north, south, east, and ... Read More
Rating: - Not a core book.
Please, do not buy this book if you are looking for a core book. Do not make the same mistake I made.
This is a good book if you are looking for an adventure book. But that is it. Do not spect a lot of descriptions, you will get mostly adventures, not very detailed ones but a lot of them.
I just gave one single star to this book because it is totally mislabled.
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