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Tome of Battle: The Book of Nine Swords (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
List Price: $29.95Our Price: $19.77 You Save: $10.18 (34%)Prices subject to change.
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Binding: Hardcover
Dewey Decimal Number: 793
EAN: 9780786939220
ISBN: 0786939222
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Number Of Items: 1
Number Of Pages: 160
Publication Date: August 08, 2006
Publisher: Wizards of the Coast
Release Date: August 08, 2006
Studio: Wizards of the Coast
Related Items: Featured Listmania!
Editorial Review: Tome of Battle introduces a new combat subsystem for the D&D game. Tome of Battle introduces new rules for players who want new and interesting combat options for their characters. The nine martial disciplines presented within allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Three new martial adept base classes are presented that allow a character to develop their discipline even further. Also included are new feats and prestige classes that build on the disciplines, new magic items and spells, and new monster and organizations.
Customer Reviews
Average Rating: 
Rating: - It's a good read but a bad play
ToB is a great read and at first glance you think it would be a great addition to any existing campaign. It is not.
ToB brings spellcasting to melee classes. Read here a wizard that has easily 2x the hps, a better AC, and spells that renew upon each and every encounter and if the encounter is a long one with feats a ToB character can renew his abilities by not doing anything for 1 round.
If the campaign were exclusive to ToB classes then the book would be ok. The material ... Read More
Rating: - Makes Mellee-dedicated classes far more appealing.
I don't know where to start with this book. Some people will complain that it is "broken" or far too complicated. It's only broken if you let your players actually break their characters. For instance, if I let my Half-Orc Fighter with a 20 Strength score, Monkey Grip, and a Large size Greataxe (which deals 3d6+7 damage) take maneuvers that give him +2d6 damage and bypass damage reduction, that would be broken. Especially if all it takes him to renew that maneuver is not attacking for a round. That ... Read More
Rating: - Our new favorite PC book
My entire gaming group reached a consensus: this book is our new favorite book for core classes in DnD 3.5.
First off, a cautionary note: DM's WILL want to read this before letting their player with all the disposable income roll up a character from this book, as its systems are complicated and the character abilities have been created almost whole-cloth. In general, we've found the classes to be powerful for a long time over a long series of encounters, but not QUITE overly so. When ... Read More
Rating: - Excellent
Great new classes in the book. It opens up wonderful new possibilities for melee characters.
Rating: - broken but fun (review is for ppl who know the game)
I haven't totally devoured the entire book. However, i am currently playing a third level Warblade (class level of four) in a very active campaign. I made sure to OK the class with the DM before using it. I made sure he was aware of how some people declare the class is broken, but he said it would be fine.
I have to admit, i didn't think it was broken until i had taken a few levels in the class. In short, my character just seems over powered, in combat. At the cost of next to nothing, he ... Read More
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