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Complete Mage: A Player's Guide to All Things Arcane (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)


Complete Mage: A Player's Guide to All Things Arcane (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)  
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Binding: Hardcover
Dewey Decimal Number: 793
EAN: 9780786939374
ISBN: 0786939370
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Number Of Items: 1
Number Of Pages: 160
Publication Date: October 10, 2006
Publisher: Wizards of the Coast
Release Date: October 10, 2006
Studio: Wizards of the Coast


Related Items: Featured Listmania! Editorial Review:
Complete Mage
A Player’s Guide to All Things Arcane
Skip Williams Penny Williams
Ari Marmell Kolja Raven LiquetteArcane Power at Your FingertipsEvery sentient creature is born with some potential to work magic. However, true mastery of arcane magic requires skill, practice, and power beyond the reach of common folk–specifically, the power to harness raw magic and shape it into a desired effect. You are among those gifted few who have learned to channel arcane magic, shaping it to serve your creative or destructive whims.This D&D® supplement is intended for players and Dungeon Masters. In addition to providing the definitive treatise on arcane magic, it expands the character options available to users of arcane magic, including bards, sorcerers, wizards, assassins, warlocks, and wu jen. Herein you’ll find never-before-seen prestige classes, spells and invocations, magic items, alchemical items, heritage feats, and reserve feats (a new type of feat that grants special abilities to those who remain charged with magical power). Alternative class features give other character classes–from the barbarian to the rogue–a little taste of what it’s like to be an arcanist without sacrificing their core identities.
For use with these Dungeons & Dragons® core books
Player’s Handbook™ Dungeon Master’s Guide™ Monster Manual™

Customer Reviews
Average Rating:  out of 5 stars

Rating:  out of 5 stars - Abracadabra for 3.5
$e is coming, so buying this and thinking you are staying current is a lie. Just buy it if you are sticking with 3.5 till the end and better yet get it used. A lot of people are shedding their 3.5 books because 4e is coming.



Rating:  out of 5 stars - A good supplement but its still a suplement
I use alot of arce casters as villians and also player charcters. I love some of the prestige classes but the spells are a little weak and the feats are very narroly designed. A good book but it isant at all requried or a must have.



Rating:  out of 5 stars - Awsome
Is really fresh and intresting and the 3 new types of magic are really fun. Indeed a great book, though I still think they should have added rune magic.



Rating:  out of 5 stars - Great product
This book really enhances the D & D system. It gives the various arcane classes alternatives on how they came into their abilities



Rating:  out of 5 stars - Generally ok, with a few very nice additions
Reading the first chapter, I was pleasantly surprised to see how the fundamentals are laid down; a quick overview of the differences between arcane magic, divine and innate magic. Then some slightly more in depth than Player's Guide articles on the various spellschools and finally very nice to read the various archetypes. I especially liked the miniguides that accompanied the archetypes, which explain why you should or shouldn't select certain spells or feats. Very nice for me anyway, because I'm ... Read More


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