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World of Warcraft


World of Warcraft  
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Amazon Minimum Age: 144 months
Binding: DVD-ROM
Brand: Blizzard Entertainment
EAN: 0020626722124
ESRB Age Rating: Teen
Item Dimensions: 200
Label: Blizzard Entertainment
Legal Disclaimer: Warranty does not cover misuse of product.
Manufacturer: Blizzard Entertainment
MPN: 72212
Platform: Macintosh, Windows XP, Mac OS X, Windows
Publisher: Blizzard Entertainment
Region Code: 1
Release Date: November 23, 2004
Studio: Blizzard Entertainment

Features:
  • This game requires a monthly fee, and an internet connection to play
  • Create and customize your own hero from the unique races and classes of the Warcraft universe
  • Explore an expansive world with miles of forests, deserts, snow-blown mountains, and other exotic lands
  • Visit huge cities and delve through dozens of vast dungeons
  • Adventure together with thousands of other players in an enormous, persistent game world

Accessories: Related Items: Featured Listmania! Editorial Review:
Vivendi (72212) World of Warcraft PC
World of Warcraft didn't invent the online role-playing genre, but it certainly benefits from the missteps of other titles that have come before. A mind-boggling array of improvements in graphics, gameplay, networking, and interface--really every category--makes this game the crown prince of the genre, a great starting place for newbies, and a challenge to any other MMORPG currently in the works.
Inside the human camp
The game's beautifully rendered locations are filled with small details, such as flying birds and flowing water.
A History of Conflict
WoW takes place just four years after the real-time strategy Warcraft series, which chronicles a 25 year struggle between the Alliance (humans, dwarves, gnomes, and elves) and the Horde (orcs, tauren, trolls, and undead). Even though there's tons of accumulated story to the series, new players should not be daunted. The background is there for you to explore, but you don't have to tread a lot of Azeroth history to get into the action.

The makers boast 2,000 existing quests with more being added, many of them noncombat in nature.


The game looks magnificent. There's plenty of detail and variety to the landscapes and interiors, and the artwork has a refreshingly playful style. There's not a lot of variety in the character creation process, but with all the skills and proficiencies to combine in the game, WoW focuses its customization not on the appearance of your character but rather on the character of your character. The game lets you adopt any two trade skills, regardless of character race or class, and combine those skills in useful ways. If you choose skinning and leatherworking, for example, you can fashion bags from the carcasses of monsters you defeat, which will allow you to carry even more inventory items.
Expanded Commerce
You can sell the items you make, find, and loot through a variety of outlets. Like any role-playing game, WoW has merchants who will buy your cast-off items for fixed prices, but you can also sell to other players at your own price through in-game chat or by leaving it with one of the auction houses located across the map. This virtual free market is a game within the game, like Monopoly somehow inserted into the middle of Chess. Heck, you can even send items C.O.D. to other players via the game's mail system.
In-game quest log
The game's Quest Log keeps track of up to 20 quests at a time.
In other online role-playing games, starting players have to invest dozens of hours whacking at small prey and doing other odd jobs one at a time to gradually "level up" to more interesting challenges. WoW lets players accept a variety of quests--up to 20 at a time without penalty for abandoning any of them before they're complete. The makers boast 2,000 existing quests with more being added, many of them noncombat in nature. Where some games only grant experience through battle, WoW grants experience for exploring and fulfilling quests too.
A Level Playing Field
There's also a built-in handicap for casual players where your character enters a rest state when you log off from the game. The longer you're logged off (up to a week), the bigger the experience bonus you'll get when you return to battle. An enemy tagging feature--the player who lands the first attack on an enemy claims the loot for himself or his party--prevents onlookers from swooping in and pilfering items from a monster that you brought down. That resolves a common complaint of other titles.
WoW interface
Icons and pop-ups help put complex controls easily within reach.
Most games severely penalize players when they die in-game, usually by shaving experience points, funds, or both. In WoW, death just relocates your ghost to the nearest graveyard, and the only penalty is the time it takes you to get back to resurrect your character's corpse.
All of this makes for a very complicated game, but the well-designed interface puts all the game's elements into icons either visible framing the action or within a simple keystroke. The enemy's artificial intelligence is quite strong too: Monsters will join nearby fights to aid their comrades, switch targets strategically midbattle, and ambush players. The map system fills in details on places you've visited, so you always know where you are and where you've been.
Overall, World of Warcraft is a game that's easy to learn, challenging to master, beautiful to watch, and tons of fun to play. --Porter B. Hall
For the first time, players can experience the lands of WarCraft's Azeroth from a new, in-depth perspective. As heroes, they explore familiar battlefields, discover new lands, and take on epic quests and challenges in Blizzard's massively multiplayer online role-playing game. Blizzard has taken care to make the game accessible and fun both for hard-core 60-hour-a-week players and for more casual adventurers.

Customer Reviews
Average Rating:  out of 5 stars

Rating:  out of 5 stars - Just to show you how good WOW really is..
Scroll through the 1/5 star ratings here, and most of the complaints are regarding how the game requires too much of your time once you get to level 60. How could you possibly play ALL THE WAY to level 60, yet still call this a 1 star game lol?



Rating:  out of 5 stars - The BEST multi-player RPG ever.
It doesn't get any bette then WoW. What Seinfeld was to sitcoms, what Star Wars was to sci-fi movies... Warcraft is to video games.

Ok, there's bad parts: you pay per month so this game will end up costing you a LOT of money. The game is designed to be addictive (just like cigarettes were)... it can be hard to stop playing. Ok, some people feel that way about games in general, but this game goes beyond that. I've heard people say with a straight face, "I don't think I'll ever stop ... Read More



Rating:  out of 5 stars - Kind of fails
I'm going to get straight to the point about this game. At first, I thought it was pretty fun because there are plenty of quests to do, new things to get, etc. But after a day or so, the game becomes as repetitive as a damn wheel on your car. The same things happen over and over again. For example, you'll have a quest at level 5 or so telling you to kill someone. Later, at level 6 you'll get another quest asking you to kill someone. But, Blizzard reuses many of their graphics like simple dungeons ... Read More



Rating:  out of 5 stars - Well worth it....
Not necessarily a huge gamer (or at least not in the last 20 yrs), but this game is definitely a great one...



Rating:  out of 5 stars - WoW just WoW!!
This game is amazing! I have played it for a little while now and although people say that the subscription fees are and that guild wars is better I say that in comparison to other MMORPGs (Massively Multiplayer Online Roleplaying Games) it is seemless and well worth the subscription fee of $15 a month. When you put this game side by side with other MMORPGs you realize that WoW (World of Warcraft) is seemless. Other games have loading screens and combat is laborious. From the MMORPGs I've sampled WoW ... Read More


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